![]() You can use multithreading efficiently to create and commit command buffers in parallel. You get control over the asynchronous behavior of the GPU. Metal is designed to eliminate “hidden” performance bottlenecks such as implicit state validation. Metal is a low-overhead framework for managing, committing, and executing both graphics and compute operations. Apple gets heavy with gaming, announces Metal development platform.Apple supercharges iOS gaming with Metal.I hope we’ll see Metal on OS X (desktop GPUs) in not too distant future! Metal seems to follow the new rule in 3D programming launched by AMD with Mantle. Metal offers a more direct access to the CPU and GPU. According to Apple, Metal allows to get 10x faster draw rates than OpenGL. But currently, Metal is limited to Apple’s A7 processors (iPhone 5S) under the new iOS 8.
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